Starting from scratch (......Part 2 of 5 )

 

Inside the Terrain Editor:

 

 


[fig 4]

The Terrain editor should now look something like fig 4.

Click the confirm symbol (checkmark) to return to the Scene Editor.

Click the Render button and you should now see the new fractal Terrain being rendered fig 5


[fig 5]

Lets get a better viewpoint:

 

 

[fig 6]

[You are free to position the viewpoint how you want, but if you are following step by step and want the same settings I used you will need to enter the coordinates manually.]

referring to fig 6, either use the large trackball (2) to change the viewpoint
OR click once on the 'directors chair' (1) icon (it changes to a camera view) and manually edit the Camera settings by clicking on the small Camera Settings triangle (3), then select 'Edit Current Camera' from the drop down menu.

The Camera settings I used are as shown on the right. The other settings can be left at their default values.
Origin -0.87 34.54 -68.72
Position -0.87 34.54 -68.72
Rotation 26.93 -0.31 0
Re Render to show the new viewpoint which should look something like fig7.The viewpoint is more or less correct but the Terrain looks unnaturally stretched. We need to reduce the overall height of the Terrain ( the Y axis ). There are a few ways to accomplish this, but first make sure the Terrain is selected. Hit 'Escape' to return to a wireframe view and if the Terrain is not selected (red) then select it. Because it is the only object it will be selected in this particular case.

[fig 7]

[fig 8]



Referring to fig 8 click on the 'A' (1) to access the Terrain Attributes panel. Enter the values as shown below.

Origin -1.39 5.22 7.51
Position -1.39 5.22 7.51
Rotation 0 0 0
Size 100 10 100
Re-Render the scene which should now look slightly flatter and more realistic (fig 9).

[fig 9]
Continued in part 3