| Islands
in the Sun Part 2 |
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Let's begin by giving our Island a more
realistic looking material. Bryce2 & 3 will by default apply
a random material, |
![]() fig6 |
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fig7 |
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| So if it isn't already applied select 'Mediterranean Hills' from the Planes & Terrains library (fig 7). | ||||||||||||||||||||
![]() fig8 |
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Try a test render which will look something like fig8 Not bad but maybe a little too green. A quick trip to the Deep Texture Editor will cure things. |
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![]() fig9 |
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| With the Terrain selected go back to the Material editor then click the pink button (1) fig9 to access the Deep Texture Editor (DTE). | ||||||||||||||||||||
| The
DTE shows the makeup of the 'Med-Hills' texture. What is happening here is that two components (noises) are being randomly blended together to create the final texture. Each component has a myriad of options, for this exercise we will concentrate on just the colours. These are indicated by the three coloured dots on each components window. |
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| Referring to fig 10, click on the middle coloured dot on component2 shown at (1), a colour selection palette appears with an eyedropper. Move the eyedropper to somewhere around (2) and click to select. Notice the change appears in both the component2 window and the window for the final texture. Aim to get something less green and more sand/earthy looking. Don't worry too much whether you have the exact shade that I used, if the result isn't what you want just come back to this point and try again. Click 'OK' to return to the material editor then 'OK' again to get back to the Scene Editor. Render again, if you're not happy with the result go back to the DTE and tweak the colour again. You should soon get something resembling fig11 where I have also sneakily added a water material to the Infinite Plane. | ||||||||||||||||||||
![]() fig10 |
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![]() fig11 |
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